Tag Archives: raytracing

Rucker-class Artwork – Re-entry Vehicle

I’ve been mucking around with the Rucker-class model again in POV-Ray. I wanted to use the large curved ‘saucer’ section to my advantage to help show off some sort of flames as the craft skips into the atmosphere of a … Continue reading

Posted in Cepheus Engine, Classic Traveller, Mongoose Traveller, OGL, Raytracing | Tagged , , , , | 2 Comments

Image Gallery Update – Rucker-Class Pirates

Whilst on holiday this week, I’ve also been busy with updating my gallery over at Digital Waterfalls with a new image using one of my models originally created for the first Clement Sector handbooks by Gypsy Knights Games. *Update* – … Continue reading

Posted in Classic Traveller, Mongoose Traveller, Raytracing, Traveller TNE | Tagged , , , | Leave a comment

20 Years of Digital Waterfalls and Raytracing

Bit of an artwork / technology post today, as an aside from the usual gaming posts. Today is the 20th anniversary of the ‘birth’ of Digital Waterfalls, my alter-ego name for my raytracing artwork. It was formed with an old … Continue reading

Posted in Classic Traveller, Raytracing | Tagged , , , , , , | Leave a comment