This blog relates to my personal experiences and ideas using the ‘Traveller RPG’ by Game Designer’ Workshop and in later years, Far Future Enterprises.
I wanted to record my resurgent interest in the Traveller RPG, after following a number of blogs and forums for the past four or five years. I’ve been creating raytraced and sci-fi images using a variety of 3D programs for a number of years, over at my website Digital Waterfalls, based on the ‘Terran Trade Authority Handbooks’ by Stewart Cowley. The TTA was going through a bit of a revival a few years ago, which, due to the new publisher going out of business, has fallen out of favour again.
However, the Traveller RPG has been going for a number of years and there has been a pretty consistent level of interest, increasing recently with Mongoose Publishing updating the Classic Traveller rules and releasing quite a bit of material. More recently, the Cepheus Engine 2D6 SFRPG rules set by Jason ‘Flynn’ Kemp of Samdardan Press has been gaining more and more support from third party publishers such as Gypsy Knights Games, Stellagama Publishing and Zozer Games and I’m going to increase the number of articles that are Cepheus Engine-compatible.
My RPG experience dates from the early eighties (I suppose I’m what you would call an ‘Old Schooler’) and remember forays into my local Games Workshop to buy loads of books and miniatures with pocket money. I still own virtually all of what I bought over the years; one of the first miniatures sets I purchased was the Traveller boxed sets of 15mm figures, namely the ‘Ships Crew’ and the ‘Aliens’ sets.
Most have received several coats of paint and before my interest in RPG’s died off in the early nineties, I purchased additional miniatures. Around 2002 and having regular high-speed access to the internet, I started to pick up on some of the forums and websites supporting Traveller and then in 2008, I discovered the ‘Far Future Enterprises’ website, selling the Classic Traveller PDF CD-ROMs. Purchasing these, quickly followed by the JTAS (Journal of the Traveller’s Aid Society) magazine and 2300AD CD-ROMs, I’ve enjoyed reading the entire library of Classic Traveller RPG material. To be honest, the only ‘proper’ Traveller books I ever purchased was the ‘Starter Traveller’ set, but I never managed to make full use of the rules for gaming.
I actually have only a limited amount of experience playing and using the Classic Traveller rules, so I’m going to enjoy learning them some thirty years after first coming across Traveller.
My main aims using Traveller and Cepheus Engine are:-
Review any gaming products that have been released and I’m given the opportunity to review.
See what I can make creating some form of solo rules/adventures.
Create sector/subsector environments, worlds and background.
Adapt and develop new 3D artwork suited for the Traveller / Cepheus Engine backgrounds.
Now, my group gaming days are over, but my RPG interest continues. Being the ‘creative’ sort, I would like to use my imagination and (limited) 3D artist skills to explore the SFRPG universe further and hopefully get some enjoyment from the creative process.
So, these pages will document that process and hopefully benefit the Traveller RPG / Cepheus Engine community in some way.
The name of the site ‘Alegis Downport’ relates to a world name I have used on the Digital Waterfalls TTA pages and which I am developing a subsector background. The black star logo is inspired by the ‘Black Star’, the first Minbari capital ship destroyed by the Earth Alliance Forces in a favourite TV series of mine, ‘Babylon 5’. I also needed a symbol that I could apply to the spacecraft I’ve modelled on Digital Waterfalls that wasn’t associated with any current world government.
A note on copyright:
In respect to Far Future Enterprises and Traveller:
The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 – 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.
In respect to Cepheus Engine and Open Game License (OGL) products:
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (‘Wizards’). All Rights Reserved.
1. Definitions: (a)’Contributors’ means the copyright and/or trademark owners who have contributed Open Game Content; (b)’Derivative Material’ means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)’Open Game Content’ means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) ‘Product Identity’ means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) ‘Trademark’ means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) ‘Use’, ‘Used’ or ‘Using’ means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) ‘You’ or ‘Your’ means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorised version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. High Guard System Reference Document Copyright © 2008, Mongoose Publishing. Mercenary System Reference Document Copyright © 2008, Mongoose Publishing. Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. T20 – The Traveller’s Handbook Copyright 2002, Quiklink Interactive, Inc. Traveller is a trademark of Far Future Enterprises and is used under license.
Traveller System Reference Document Copyright © 2008, Mongoose Publishing. Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character, names, and distinctive likenesses thereof are trademarks of Far Future Enterprises unless otherwise noted.
All Rights Reserved. Mongoose Publishing Ltd Authorized User. Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason “Flynn” Kemp