This is the second in the Zozer Games releases for the Traveller RPG compatible rules set. The book is supplied as a watermarked PDF and can be purchased from Drivethru RPG for a very reasonable $5.00.
The book is 18 pages in length, including the front cover, credits page and 2 pages detailing the open license agreement at the end of the book, leaving 14 pages of content.
Two maps show parts of the geographic area the book is concentrating on, namely the island of Amphipolis, but there is no whole world ‘planetary’ map in the book.
The island of Amphipolis (which the book focuses on) is a pretty tough place to live; cramped conditions, massively tall buildings, lack of living space, claustrophobic atmosphere and fast living. A Blade Runner-esq scene is presented and I think the writer has achieved this in his description, of which there is great deal of detail. A couple of pages describe the different parts of Amphipolis and describe the different contrasts and noteable events between the older and newer island developments.
Looking at potential plot development, the impression I got was that the book concentrated on the ‘illegal’ side of events in the city, crime, criminal organisations and the effects on the general populace. Unfortunately I think this is where the balance of the book is lost, in that there is too much emphasis on the ‘illegal’ side of things and there is a lost opportunity to expand on other potential aspects for Travellers to find adventure.
Three pages describe encounters (human and animal) along with some notable NPC’s – note that the animal stats are in Mongoose Traveller format. The following two pages detail a hovercraft vehicle illustrated by Ian Stead, showing three-dimensional and isometric views. The graphics are excellent and the craft is described with Traveller statistics in great detail.
The final page details three different plot ideas based in Amphipolis; compared to the previous book I would have liked to see a little more plot development.
If I was to compare the previous planetary toolkit to this one, I’d say this was the weaker of the two; I would have liked to have seen more topographic detail on one of the maps, as such it was largely blank and only shows some of the major features of Korinthea, in monochrome. As mentioned earlier, I do feel there is a little too much emphasis on the crime and illegal elements of the Amphipolis society. If this is the sort of background that you are looking for, then I think Korinthea will suit your needs. The description of Amphipolis is very good and I put the book down having developed a clear impression of the cramped, rushed lifestyle the Korinthea residents have. Outside that though, overall I feel I can only give Korinthea an ‘average’ rating. However the Planetary Toolkits are showing a lot of promise and I look forward to more in the series in the near future.
I’d also like to thank Paul Elliott of Zozer Games for sending me a review copy to evaluate. If you wish to look further into the their product line, why not jump over to the Zozer Games homepage.