I’m going to be reviewing the latest three releases from ‘Gypsy Knights Games’ in their ‘Quick Worlds’ series in the next few postings, starting with ‘Quick Worlds 13: Chennai’.
Available as a watermarked PDF from Drivethru RPG for $3.99, the book contains 14 pages including the cover and 2 pages for the copyright / licensing information.
The book follows the now familiar format from the other Quick Worlds series, broken down into system details and diagram, planetary information, map of the world itself, population and adventure hooks. The text is well-laid out and easy to read, aside from one ‘snaking’ table (something which I’ve noticed has occasionally appeared in other products), I did not notice any typo’s.
There are no images inside the book, but its content does not suffer from this. The cover is attractive and colourful from Can Stock photo, featuring a spacecraft lifting off from Chennai and moons in the background. I feel that as more publications appear from the Gypsy Knights stable, the overall ‘feel’ of quality is getting better and choice of images help draw the readers eyes to the book.
This book favours characters and parties that can think and actual role playing. This is not a ‘shoot first, ask questions later’ type of adventure, unless they never want to come back to the planet! A degree of interaction is needed to get this most from this book, initially I struggled to come up with my own adventure seeds, but there are some good ones later in the book if you do get stuck for ideas.
However, after a little thought, this led me on to one of my own adventure hooks, where one of the party is sentenced to hard labour for a minor indiscretion. Because the citizenry are very law-abiding, thus could challenge the party to break out their colleague as there is an increased risk of being turned in to the authorities, or suspicious talk about the PC’s movements.
Another adventure hook I came up with set in the Chennai system, where mentioned at the start of the book, starships can stop off at the gas giants for refuelling. The most distant world in the Chennai system has a small research station located there, perhaps during a routine refuelling stop, the PC’s ship picks up a distress call or message that leads them to investigate an something quite unsavoury…
Something that I am gradually getting used to with the Quick Worlds products, is that to get the most out of the purchase, read the book very carefully! Close reading brings rewards and hints of adventure seeds for the Traveller referee! Though initially I wasn’t sure I was going to take to it, I enjoyed reading Chennai and can recommend it to other Traveller referees.