The Bronze Case is a new release by Stellagama Publishing for Mongoose Traveller 2nd edition and is released under the Open Game License / Community Content Agreement for the Travellers’ Aid Society. The 20-page PDF is available via DrivethruRPG for a very reasonable $4.99.
The book details an adventure that can be run as a quick evenings game or form a diversion during a larger campaign. The background describes the players getting involved (somewhat by accident) with the central character named Amy. Without giving too much of the adventure away, Amy as the name of the adventure suggests has a bronze case that various parties want to get hold of.
The adventure is well structured, broken down into five distinct parts. The style of writing is engaging, without the reader getting too bogged down by hugely detailed descriptions or conversely by being overly simplistic. The world that the players are currently located on does have some restrictions which will hinder the players in assisting Amy and their overall objective. There were a couple of situations in the adventure that came to mind that I think the most appropriate background music would be from the original ‘Terminator’ films where Arnold Schwarzenegger strides in slow-motion and storms the police station; a nicely-written situation that got the imagination going…! It’s a fast-paced adventure; the referee will need to keep on their toes to make sure the players do not get any respite or chance to recoup. That way they will be able to make the most of the opportunities to damage the players as much as possible. There are some tough characters, so once the players get out of the other side of the adventure (assuming they are one piece!), there is scope for these tough’s to reappear should the referee wish to bring them back and be a recurring thorn in their side.
A nice touch I’d like to mention; the writer has made the flow of events quite straightforward and describes a couple of outcomes which either allow the adventure to continue or to end there, with some form of result for the players.
There are full character statistics provided for Mongoose Traveller, but if you are looking for a book with lots of artwork, this is not it. There are a couple of black-and-white illustrations by Luigi Castellani which are of the highest quality (see the cover above) which for the size of the adventure, is about right; any more and I think it could be interpreted as ‘padding out’ the book. In some ways they remind me of some of the Traveller T20 publications (I can’t remember exactly what but it was some adventures or supplements I’d seen with a similar style of monochrome artwork). It’s a well edited and laid-out book, which I thoroughly enjoyed reading.
The Bronze Case is an enjoyable, action-packed dash which should prove to be reasonable challenge to a bunch of PCs. I highly recommended it and I look forward to seeing more from Stellagama Publishing. I would like to thank Omer Golan-Joel for being kind enough to send me a copy to review.
April the 15th is a very significant date in the Gypsy Knights Games universe, a few hundred years into the future the wormhole that serves as the link between Earth and the other side of the galaxy, suddenly collapses and strands everyone in the Clement Sector thousands of light years from Earth. 15th of April 2016 is also another significant date, being the release date for the second edition of the Clement Sector sourcebook. The book has been significantly expanded and has now been released under the Open Game License (OGL) which removes any sreferences to the Traveller RPG. However the book is in now diminished for it as CS has always been an independent setting that has never relied on the Third Imperium background.
People who have already bought or been gifted CS will find they have an updated download available from Drivethru RPG. Its a huge change but from my initial run-through of the book, it is most certainly worth it – its a cracking read and if you haven’t already picked up a copy, I highly recommend that you do so.
Clement Sector can be purchased in various formats from Drivethru RPG.
I’ll be reviewing the second edition very soon!
Well, this is excellent news; I had an email arrive in my inbox yesterday from Marc Miller over at Far Future (FFE), your one-stop shop for reprints and PDFs of the original Games Designer Workshop materials. Some time in production but very glad to see its release, are two new CDROMs available to purchase. The first is called ‘The Lost Supplements’ / Apocrypha-3, a copy of the disc contents is available by clicking on this link.
The disc contains such lost supplements such as ‘The Arctic Environment’ by the Keith Brothers and the thirteen issues of the ‘Traveller Chronicle’. Both CDROMs are available purchase from FFE for $35 each.
The second CDROM contains materials published using the Traveller HERO system; notably, it contains such supplements such as ‘The Bowman Arm’ and the ‘Spinward Marches’ system and adventures. I’d read about these but never found anywhere that they could be purchased, until now. If you want to look at the CDROM contents, click on this link.
There has been another release from Gypsy Knights Games, notably another in their ‘Ships of the Clement Sector’ series, namely the Broken Hill Class Prospector. This is the twelfth book in the series and I will be posting a review very soon!
Whilst I have been writing these articles about using Classic Traveller in a fantasy world context, I’ve written them with two environments in mind. The first is using them as a games system within a fantasy world, the second to provide a planet within the imperium with a very low tech level background that adventurers from the current imperial timeline can travel to and immerse themselves in.
The later is restrictive in that it doesn’t allow for non-humanoid characters from the ‘traditional’ races that you see in other FRPG games, including Dwarves, Elves, Goblins and suchlike. However, I’d like to suggest some stat adjustments when rolling up characters from these other humanoid races, for the former fantasy world environment.
Using my Tunnels and Trolls 5th edition set of rules (which has very much been my go-to reference during the whole of these articles over the past few years) here are some suggested statistic changes for when you roll up a new character. The stat changes are made before they embark on any career generation process.
There are some limits when making the adjustments to the initially rolled UPP statistics; if a modified stat falls below 3, then the adjusted value remains at 3. By the same merit the maximum UPP value that can be achieved after adjustment is 15 / F. I’ve included a few from the ‘monster’ races as a tip to the Flying Buffalo ‘Monsters! Monsters!’ rules set, a self-contained expansion of the TnT rules which I think brings a little extra variety to the character generation process.
I’m currently working on a huge weapons list which expands the Classic Traveller weapons and armour charts and tables, which I hope to post in the next part of this series.